Updog is a game about a dog using experimental tree technology to go to space. Players combine various elements to grow new segments of a tree, which will produce new elements, with the eventual goal of creating and fueling a spaceship.
It was created for a Game Concept Development and Preproduction class with a group of other Northeastern students. I came up with the initial gameplay and story concept, and programmed the primary interface.
- Framework: HaxeFlixel
- Play: Online (requires Flash)